Restricted Strains and Requirements For Play

Certain Strains are not allowed in an area due to genre, geographic, and world knowledge experience. Some Strains require a higher degree of knowledge of the Dystopia Rising universe (primarily from the table top materials) to ensure these Strains are represented correctly. Each game has a unique and diverse set of strains which make up its population. These are the various strains and their rarities in Dystopia Rising: Washington. Strains are broken down into Common, Uncommon, Rare, and Inappropriate for Play per individual branch.

Not Approved for Play at DR: WA

While these strains will be able to travel into our game from other games, they will not be approved to local players for play.  This is primarily due to the style, focus, and themes of the DR: WA game.  Strains that are traditionally located in different areas, are restricted in their travels, or are not appropriate for the local culture will not be allowed.

Full Dead

Solestros

Rare Strains

Rare Strains are the most limited and difficult to portray in the Dystopia Rising universe. Rare Strains require Director approval to play prior to a game event, and players looking to play a Rare Strain must have attended game for at least four months before applying for play. Rare Strains require a submitted background, the expenditure of 300 Assistance Points, are restricted by branch caps, and are reviewed for 6 games after approval to ensure the character is being portrayed appropriately for genre as well as to ensure the character matches the submitted background. Additionally, players should consider this character their "Main" rather than an "Alt" so it is your primary focus in the game.

Diesel Jocks

Semper Mort

Unborn of Texiptla

Uncommon Strains

Uncommon Strains require a player to have played the game for at least two months, and may have certain locational requirements (such as Pure Blood families being linked to particular local business or far-off Strains being linked to local settlements). Uncommon Strains require the expenditure of 150 Assistance Points upon approval in addition to having the character approved for play and are reviewed for 3 games after approval to ensure the character is being portrayed appropriately for genre, as well as to ensure the character matches the submitted background.

Bay Walkers

Nation of Accensor

Pure Bloods

Vegasians

Yorkers

Common Strains

Common Strains may be played by any experience level player without requirement for background or Assistance Point expenditure. Common Strains are the most common in the Dystopia Rising universe, and with that, require the most rudimentary knowledge of the Dystopia Rising universe. These strains are available for anyone to play without restriction. Players are encouraged to submit a background before their third event.

Genjians

Iron Slaves

Lascarians

Mericans

Natural Ones

Reclaimers

Red Star

Remnants

Retrogrades

Rovers

Saltwise